![]() Some of it is specific to our animation workflow but the spine bits are pretty generic. I made a tutorial video for our artists and it's uploading now to youtube. json files needs to use the same "skeleton"."images" root path as your source images root folder.Ĭan you confirm this, or am I missing something? But, it doesn't seem like that's how it works.įrom what I can tell, you need to have all your source images in the same root folder (with no unused images since it will not skip over them even if they aren't used in an animation). ![]() I was hoping to be able to export each separately, then combine them. Riggers, game companies, schools or software firms will propose their. I have multiple spine project files with images in different folders (they don't share the same root folder, and not all the images in each project is used by the animation). Compare to standard skeleton pose, Muscle Space will always interpolate naturally. er#Packing) but they don't really explain this part at all. after searching around with no avail I thought it time to ask the pros. I am getting a strange flicker effect when switching between animations while the character is attacking, and I'm not exactly sure why / how to go about fixing. See the texture packing docs.Is there an example of this anywhere? I looked at the texture packing docs first (. Greetings We Just started using spine in our studio a little while ago. ![]() Nate 작성:Just pack your images into a single atlas.
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